App Store

    Guideline 3.2.2: unacceptable business models (free apps)

    A 2026 view contrasting a rejected watch-ads-to-earn app under Guideline 3.2.2 with a free app that provides genuine value and uses ads only as support

    Guideline 3.2.2 trips up a lot of free apps, because the business models that seem clever, watch ads to earn rewards, get paid to refer friends, a feed promoting other apps, are exactly the ones Apple lists as unacceptable. The rule is not against free apps or ads; it is against an app whose primary purpose is to drive ad-watching, marketing tasks, or referrals rather than to provide real value. Here is what 3.2.2 actually prohibits, the traps free apps fall into, and how to build a model that passes.

    Short answer

    Guideline 3.2.2, Unacceptable Business Model practices, prohibits apps whose primary purpose is to encourage watching ads or performing marketing-oriented tasks, that reward users for downloading other apps, that exist mainly to promote third-party apps, or that monetize built-in device or operating system capabilities. Per Apple's business guidelines, this commonly hits free apps built around "watch ads to earn" or referral payouts. Free apps and advertising are fine; what is not fine is an app where the ad-watching or marketing is the product. To pass, make genuine utility or entertainment the core purpose, and treat ads as support, not the point.

    What you should know

    • It targets the business model, not free apps: free apps are fine.
    • Ad-watching cannot be the purpose: an app to watch ads for rewards is rejected.
    • Referral payouts are restricted: rewarding the recipient for downloading is not allowed.
    • Promoting other apps is off-limits: a feed of third-party apps is unacceptable.
    • Do not monetize OS features: built-in capabilities are not yours to charge for.

    What does Guideline 3.2.2 prohibit?

    A set of business practices Apple considers unacceptable, regardless of price. The core one is an app whose primary purpose is to get users to watch advertisements or complete marketing tasks, which is not what the App Store is for. It also covers incentivizing downloads, where rewarding the person who receives an invitation for downloading or registering is not allowed, though rewarding the sender for inviting can be acceptable. It prohibits apps that mainly display or promote third-party apps, such as a news feed of other apps, and monetizing built-in capabilities provided by the hardware or operating system, like Push Notifications, the camera, or Apple services such as iCloud. The thread is that the app must offer its own value, not repackage ads, referrals, or system features as the product.

    What are the common 3.2.2 traps in free apps?

    The popular "earn rewards" models are where free apps go wrong. The table lists them.

    ModelProblem under 3.2.2
    Watch ads to earn points or cashAd-watching is the primary purpose
    Pay users to download other appsRewards the recipient for downloading
    Feed that promotes third-party appsApp mainly promotes other apps
    Charging for a built-in OS capabilityMonetizing system or hardware features
    Complete marketing tasks for rewardsMarketing tasks are the product

    These share a pattern: the app's reason to exist is the ad, the referral, or the promotion, not a feature users value for itself. So a rewards app where the point is watching ads, or a referral scheme that pays people to install apps, is the classic 3.2.2 rejection, even though both are free.

    How do you build an acceptable free-app model?

    Put real value first and let monetization support it. Build an app that does something genuinely useful or entertaining, then fund it with ads or in-app purchases that support that core, rather than making the ads or tasks the experience. Advertising is allowed as a way to monetize a free app, so a free app with ads is fine when the app itself is the draw. For referrals, you can reward the sender for inviting, but do not reward the recipient for downloading or registering. And do not build your model on charging for capabilities the OS already provides. The question to ask is whether users would value the app with the ads and referrals stripped away; if the answer is no, the model needs rethinking.

    What to watch out for

    The first trap is assuming a free app is automatically fine, when 3.2.2 is about the model, not the price. The second is a referral feature that rewards the downloader, which is the specific incentivized-download pattern Apple calls out; reward the sender instead. The third is dressing up an ad-watching or task-completion app as a utility when the rewards are the real product. Business model is a product and policy matter rather than a security one, so it sits apart from a pre-submission scan such as PTKD.com (https://ptkd.com), which reads the binary against OWASP MASVS for the security side; the 3.2.2 fix is a change to what your app fundamentally offers.

    What to take away

    • Guideline 3.2.2 prohibits apps whose primary purpose is watching ads, doing marketing tasks, paying users to download other apps, promoting third-party apps, or monetizing OS features.
    • It targets the business model, not free apps, so a free app with ads is fine when the app itself is the value.
    • Reward the sender of a referral, not the recipient for downloading, and do not charge for built-in system capabilities.
    • Build genuine utility as the core and let ads or in-app purchases support it, since 3.2.2 is fixed by changing what the app offers, not its security.
    • #guideline-3-2-2
    • #business-model
    • #free-apps
    • #incentivized-downloads
    • #app-rejection
    • #advertising
    • #ios

    Frequently asked questions

    What does Guideline 3.2.2 prohibit?
    Business practices Apple considers unacceptable regardless of price: apps whose primary purpose is watching ads or completing marketing tasks, rewarding the recipient of a referral for downloading or registering, apps that mainly promote third-party apps, and monetizing built-in capabilities like Push Notifications, the camera, or Apple services such as iCloud. The thread is that the app must offer its own value rather than repackaging ads, referrals, or system features as the product.
    Are watch-ads-to-earn apps allowed?
    No. An app whose primary purpose is to get users to watch advertisements for points or cash falls under Guideline 3.2.2 as an unacceptable business model, because the ad-watching is the product rather than a way to support a useful app. Advertising is fine as a way to monetize a free app that has real value, but an app where the reason to exist is watching ads is rejected, even though it is free.
    Can I pay users to download other apps?
    No. Rewarding the person who receives an invitation for downloading or registering an account is the incentivized-download pattern Guideline 3.2.2 prohibits. You can reward the sender for inviting others, but not the recipient for installing. A model built on paying people to download apps, or completing marketing tasks for rewards, is a classic 3.2.2 rejection, so structure referrals around the sender and around genuine engagement, not paid installs.
    Is 3.2.2 only about free apps?
    No, it is about the business model, not the price, though free apps fall into it most often because the watch-ads-to-earn and referral-payout models are common there. A paid app can also violate 3.2.2 by, for example, charging for a built-in OS capability. The point is whether the app offers its own value or just repackages ads, referrals, or system features, so the price is not what determines compliance.
    How do I build a free app that passes 3.2.2?
    Put genuine value first and let monetization support it. Build something useful or entertaining, then fund it with ads or in-app purchases that support that core rather than being the experience. Reward the sender of a referral, not the downloader, and do not charge for capabilities the OS already provides. A good test is whether users would value the app with the ads and referrals stripped away; if not, the model needs rethinking.

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