App Store

    What screenshot sizes does the App Store require in 2026?

    App Store Connect media manager in 2026 showing the required 6.9-inch iPhone and 13-inch iPad screenshot slots with their exact pixel dimensions next to a row of uploaded portrait screenshots

    You are at the final step before submitting, App Store Connect wants screenshots, and the size list looks longer than it needs to be. For a developer or a no-code founder pushing a first release, the practical question is simple: which sizes are actually required in 2026, and at what exact pixel dimensions.

    Short answer

    You need two screenshot sets, not eight. Per Apple's screenshot specifications, an app that runs on iPhone must provide the 6.9-inch size at 1260 x 2736 pixels in portrait, and an app that runs on iPad must provide the 13-inch size at 2064 x 2752 pixels. You upload 1 to 10 images per size, as PNG or JPEG, at the exact dimensions. Every smaller iPhone and iPad size is generated by scaling, so a single set per device class is enough.

    What you should know

    • Two required sizes: a 6.9-inch iPhone set and a 13-inch iPad set cover the App Store in 2026.
    • One to ten images per size: Apple accepts a minimum of one and a maximum of ten screenshots per device class.
    • PNG or JPEG, no alpha: screenshots use the RGB color space with no transparency, and an alpha channel is a common silent rejection.
    • Exact pixels, no tolerance: the dimensions are exact, and an off-by-one image is rejected at upload.
    • Smaller sizes scale automatically: if you skip a smaller size, Apple uses a scaled version of the next size up.

    Which screenshot sizes does the App Store require, and at what pixel dimensions?

    The short answer is that two sizes are required and the rest are optional. Apple's screenshot specifications list one required iPhone size and one required iPad size, with smaller classes filled in by scaling. The table shows the sizes you actually upload.

    Device classApple display sizePortrait (pixels)Landscape (pixels)When it is required
    iPhone6.9 inch1260 x 27362736 x 1260Required if the app runs on iPhone
    iPhone6.5 inch1284 x 27782778 x 1284Accepted when no 6.9-inch set is provided
    iPad13 inch2064 x 27522752 x 2064Required if the app runs on iPad

    The 6.9-inch class covers devices such as the iPhone 17 Pro Max and iPhone 16 Pro Max. The 13-inch class covers the recent iPad Pro and iPad Air models. If your app is iPhone-only you can skip the iPad set entirely, and the reverse holds for an iPad-only app.

    Do I need a separate set for every iPhone and iPad model?

    No. Apple scales a larger screenshot down to fill smaller device sizes when you do not upload a dedicated set. A 6.9-inch iPhone screenshot is reused for the 6.5-inch, 6.3-inch, and 6.1-inch classes, and a 13-inch iPad screenshot is reused for the 12.9-inch and 11-inch classes. The practical result is that one good iPhone set and one good iPad set are enough for a clean submission. The limit is cosmetic: a scaled image can look slightly soft on a smaller device, so apps that treat screenshots as a primary marketing surface sometimes still upload tailored sets for the most common sizes.

    What file format and constraints does Apple enforce?

    Apple enforces format and color rules that reject a screenshot before a human sees it. The file must be PNG or JPEG, in the RGB color space, with no alpha channel or transparency. The pixel dimensions must match the specification exactly, with no off-by-one tolerance, which is why a frame exported at the wrong scale gets bounced at upload. You can upload between one and ten images per size, and the first image is the one most likely to appear in search results, so order matters. App previews, the short video clips, follow a separate specification and are not required.

    How do no-code and cross-platform builds handle screenshots?

    No-code and cross-platform tools do not produce marketing screenshots for you. FlutterFlow, Expo, and similar stacks build the binary, but the screenshots are captured separately, usually from the iOS Simulator, a physical device, or a screenshot tool that renders your frames at the exact required dimensions. The reliable method is to capture on a 6.9-inch iPhone simulator and a 13-inch iPad simulator, since those produce the two required sizes natively. Resizing a screenshot from a smaller device up to 1260 x 2736 tends to blur text, so capture at the target size rather than scaling up.

    What to watch out for

    The fastest rejections here are mechanical. An alpha channel, a wrong color profile, or an off-by-one dimension all bounce at upload, and the message is not always specific about which one failed. A second common issue is content: under App Store Review Guideline 2.3, screenshots must accurately show the app in use, so a mockup that hides the real interface can draw a metadata rejection even when the pixels are correct. Screenshots are a metadata requirement, separate from what App Review checks inside the binary, so a wrong size is a fast fix and not a security problem. For the binary side, where a leftover permission or a hardcoded key is the kind of issue that forces a new build, a pre-submission scan such as PTKD.com (https://ptkd.com) reads the compiled APK, AAB, or IPA against OWASP MASVS before you upload.

    What to take away

    • Provide two sets: a 6.9-inch iPhone set at 1260 x 2736 and, if you support iPad, a 13-inch set at 2064 x 2752, per Apple's screenshot specifications.
    • Upload 1 to 10 images per size as PNG or JPEG, RGB, with no alpha channel, at the exact pixel dimensions.
    • Skip the smaller sizes; Apple scales a larger screenshot down to fill them, so one set per device class is enough.
    • Capture screenshots at the target size rather than scaling up, and keep the binary itself clean with a pre-submission scan such as PTKD.com so a clean metadata pass is not undone by a binary rejection.
    • #app-store-connect
    • #screenshots
    • #screenshot-dimensions
    • #app-store-metadata
    • #iphone-6-9-inch
    • #ipad-13-inch
    • #ios

    Frequently asked questions

    What screenshot sizes are mandatory to publish on the App Store in 2026?
    Two sizes carry the requirement. If your app runs on iPhone, you must provide the 6.9-inch set at 1260 x 2736 pixels in portrait. If it runs on iPad, you must provide the 13-inch set at 2064 x 2752 pixels. Apple's screenshot specifications scale these down to fill the smaller iPhone and iPad classes, so a single set per device class is enough.
    Can I upload one screenshot size and let Apple resize it for the rest?
    Yes, within a device class. Apple reuses a larger screenshot for smaller sizes you do not provide, so a 6.9-inch iPhone image fills the 6.5-inch, 6.3-inch, and 6.1-inch classes. You still need a separate iPad set if your app runs on iPad, because iPhone screenshots are not scaled to iPad. Capture at the largest required size for the sharpest result.
    Why does App Store Connect reject my screenshot even at the right size?
    The most common cause is an alpha channel or a non-RGB color profile, since Apple requires PNG or JPEG in RGB with no transparency. An off-by-one pixel dimension is rejected with no tolerance. If the size and format are correct, the issue may be content: Guideline 2.3 requires screenshots to show the real app, so a mockup that hides the interface can be refused.
    Do I need an App Preview video as well as screenshots?
    No. App previews are optional and follow a separate specification from screenshots. You can publish with screenshots alone. A preview video can help conversion, but it is never required, and it does not change the screenshot requirement. If you add one, it has its own size and length rules in App Store Connect, distinct from the still-image dimensions.
    How do I get exact-size screenshots from a FlutterFlow or Expo app?
    Capture them outside the builder. FlutterFlow and Expo build the binary, not the marketing screenshots, so run the app in a 6.9-inch iPhone simulator and a 13-inch iPad simulator and take screenshots there, which produces the two required sizes natively. Avoid resizing a smaller capture up to 1260 x 2736, because scaling blurs text and can trip the content check.

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